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Softimage 3d opengl card
Softimage 3d opengl card











softimage 3d opengl card
  1. Softimage 3d opengl card upgrade#
  2. Softimage 3d opengl card code#

Specifies the reference value ( ref) that incoming alpha values are compared to. Passes if the incoming alpha value is greater than or equal to the reference value. Passes if the incoming alpha value is not equal to the reference value.

Softimage 3d opengl card upgrade#

Passes if the incoming alpha value is greater than the reference value. LOS ANGELES, Softimage Inc., a wholly owned subsidiary of Microsoft Corp., today announced a major upgrade to Softimage 3D.This new release, which raises the benchmark for high-end 3-D graphics capabilities, includes significant enhancements to its already powerful modeling, animation and rendering capabilities important new interactive game development features and a new. Passes if the incoming alpha value is less than or equal to the reference value. Passes if the incoming alpha value is equal to the reference value. Passes if the incoming alpha value is less than the reference value. Select one of the supported comparison functions from the drop-down menu.

softimage 3d opengl card

Specifies the alpha comparison function (func). What is Qt3D Qt3D is a new Qt module that provides support for 2D and 3D rendering. As for selecting a workstation GPU I cant help you, sorry. OpenGL is used extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation and video games. To implement this text editor widget in your own plug-ins, see Text Editor Widget. Every single graphics card on the market today (from both ATI and nVidia) can processor OpenGL and DirectX in hardware, its necessary because of the demands of todays games. The text editor widget supports text customization (font, color, size), syntax styling, folding (hiding blocks such as functionsĪnd subroutines), auto-completion and highlighting for keywords. Part of the pipeline with your own custom fragment shader code. This allows you to override the fixed functionality

Softimage 3d opengl card code#

Opens a text editor where you can enter the code for a fragment shader. When disabled, the primitive is rendered using the traditional method of transforming the instances on the CPU. The position of the particle is retrieved and transformed in the vertex shader. Instead of transforming the vertices of the primitive on the CPU (basically positioning each particleĪnd then rendering an instance), the GPU renders the instance and then passes the position as an attribute of the vertex. GPU instancing is way of transforming the particles using the GPU which can double your render speeds, particularly for very Stretches the primitive along the length of each particle's velocity vector.Īvailable when Primitive Type is set to Cubes, Spheres (Solid), Spheres (Wireframe), Snowflake, Debris, Quad, or Arrows. The default is 1.0.Īvailable when Primitive Type is set to Points. Sets the size (width) of the point primitive in pixels. You can choose Points, Cubes, Spheres (Solid), Spheres (Wireframe), 3d accelerator cards do not use lightmaps - they can (or at least most can). This may not be useful for a game being developed in Direct3D I suppose. Specifies the type of primitive used to draw the particle. Softimage XSI allows you to see OpenGL shaders in realtime.













Softimage 3d opengl card